
Each obstacle requires a different button press (L, R, X and Down respectively) to negotiate. Depending on the score obtained, Vibri will sing a congratulatory song that gets longer with higher scores. A numerical score is generated at the end of the song.
VIB RIBBON ISO ENGLISH SERIES
The game's score is represented by a series of symbols that accumulate as the game level progresses. If she is at a lower leveled form, she will advance to the next highest form instead. If 18 obstacles are navigated successfully in a row, Vibri's form is "promoted" to that of fairy princess if she is currently a rabbit. Failing to do so multiple times will eventually result in Vibri degenerating from a rabbit into a frog, then a worm, and finally perishing for good. Pressing the correct buttons at the right time will let Vibri pass unscathed.

The objective of the game is to guide Vibri along a ribbon filled with obstacles corresponding to the song being played. The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the character, a female rabbit named Vibri.
VIB RIBBON ISO ENGLISH SOFTWARE
The game was unique in that the software loaded into RAM, letting the player use any music CD to play against the game could generate a unique level from any track. Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and Amplitude. The game was released in Europe the following year and was additionally re-released in Japan under the PlayStation the Best and PSOne Books greatest hits lines in 20 respectively. Developed by Masaya Matsuura (the former leader of the Japanese "Hyper Pop Unit" PSY S) and his NanaOn-Sha company, and released in Japan in 1999.

Vib-Ribbon ( ビブリボン, Vibu Ribon ?) is a video game for Sony PlayStation. Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
